competitive
  dominoes
   
   
 
  Introduction
  Objective
  The Deal  
  Game Play
  End Game
  Scoring
  Strategy
 
 
 
 
 
 3  
 
 
 
 
  
 









Game Play

The lead player may play any tile as the first tile. From that point forward, the tiles that may be played are constrained to match the exposed ends of the skeleton. The placing of the first tile is proscribed to follow predetermined rules so that no information is communicated to the player's partner:

  1. If the first tile is a double it must be placed horizontally between the lead player and his partner.

  2. If the first tile is not a double, it must be placed vertically between the lead player and his partner, with the end containing the larger number of pips pointing to the partner and the end with fewer pips pointing to the lead player.

If playing with two or three players where teams are not possible, the same rules apply but the existence of the partner and opponents is assumed.

Play progresses counter-clockwise from the lead player so that the player to the right of the lead goes second. If the first piece played was a double, the second player must play off the nearest side of the double and may only play a tile that contains the matching number of pips on one end. Once played, the other end of the newly played tile becomes exposed, thus allowing the third player to play either on the other side of the original double or on the newly exposed end of the second piece, but in either case only by placing a tile that has an end with a matching number of pips. If the first piece played was not a double, the second player may play on either end of the piece but only by matching the number of pips.

Play continues in a counter-clockwise fashion. If a player does not have any tiles which have a number of pips that matches one of the exposed ends of the skeleton, that player must draw from the boneyard one tile at a time until he draws one which may be played. If there is no boneyard or there are no more tiles left in the boneyard, that player must pass. If a player has at least one tile that matches one of the exposed ends of the skeleton, that player must play a tile and cannot pass. When placing tiles on the skeleton, doubles must be placed crosswise so that the end of the skeleton touches the side of the double. If a tile is played that is not a double, the matching end of the tile is placed adjacent to the end of the skeleton to which it matches, with the domino placed in a lengthwise fashion. If there is no room, the tile may "turn the corner" by being placed at a right angle (90º) to the end of the skeleton. Whenever a player has two choices of where to place a tile, he must always choose the end closest so that no information is conveyed to his partner by the manner of play.

End Game

 
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